8/28/2023 0 Comments Prayer merc insight diablo 2![]() say you have a Skeleton that has only ~200 hit points, but it regenerates 50 of them per second, yes, there certainly are things in Hell that can one-hit such a minion, but it's far more likely that the minion will get hit and then will have a few seconds to be healed by the merc's synergized aura, before the minion gets hit again. The mages could, but it took a long time.)Īnyway, what was funny about this was, the Insight / Meditation / Prayer synergy regenerated the minions as well, so quickly that they would rarely die. (The skeletons really couldn't kill anything, particularly as the curse in effect was always LR as opposed to Amp. I remember one example that I had last ladder season, he was a Poison Nova Necro with an army of weak skellies and mages just as meat shields. ![]() This combination of auras and their synergy also makes certain kinds of builds, which otherwise might not be viable in Hell, quite possible. I'm not sure of the exact rate, but it has to be in the 50-60 points per second range, and remember that this is added to the merc's inherent healing rate, which is pretty good to start with. he simply regenerates faster than they can hurt him. with other minions to take some of the heat off), only in very rare cases will the merc get in serious trouble. With a 16 to 17 Meditation Insight stick, the merc regenerates hit points very quickly - there are still some monsters (Frenzytaurs, Black Souls and anything with Amp Damage come to mind) that can sliver him faster than he can heal himself, but in most cases, particularly if playing in a party with even one other character (e.g. It definitely does and in fact almost all my A2 mercs (those of them that must use Insight to keep casters from having to turn their tongues and lips blue with potions every 2 seconds) are Prayer with the Meditation synergy.
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